Recruiting for any company, or project for that matter, is a
difficult demon to master. Now I’m not trying to say I’m a master, but GravTech
Games has drastically evolved in the way we recruit our team. When Brandon and
I first started GravTech we were fresh out of college and didn’t know what we
were about to get ourselves into; the endless days, the countless meetings, and
the repetition of explaining your vision to people over and over again. It can
be a grueling process to build up your team at a start-up indie studio, but as
we learned early on, "vision without execution is hallucination."
When we started GravTech we were working on a very large
project, too large for our resources. We soon realized that there was no chance
of finishing the project, in a timely fashion, so we switched gears to a
“smaller” project. I remember the original pitch for NORA… and how far it’s
evolved since then. What was supposed to be a “small project” quickly became
another large project and we soon realized it was time to bulk up and find the
people we needed to get this done.
It was a slow process at first, granted we had our focus on
other priorities early on, but we started to get the hang of it as time went
on. Along the way we’ve picked up some tips I think any start-up could
appreciate.
- Don’t hire your friends!
This is one of the first rules they teach you in
business school, but I never took too much stake in it until we built the
original team. When we started the project we reached out to those around whom
we got along with and who had enough skill to get it done. While at first
everything is great, you’ll quickly learn that seldom do friends and business
go hand in hand. While some can conquer it, a lot of people are unable to
separate their personal lives from a work setting when dealing with friends. To
be fair, this isn’t always the case (i.e. we have multiple team members we
share a friendship with), but you should proceed with caution.
- Stick to the Script
- High Versatility = High Priority
- Don’t Judge an Applicant by Their Resume Alone
- You Can’t Take Them All!
Side note: Be polite and send the
people you’re rejecting an email saying you’re not moving forward with them.
Especially those you may consider in the future.
To summarize, recruiting is a long process. It takes a while
to find the right people for your project and for good reason. You should look
for qualified, versatile people and only recruit to the needs of the project.
It took us a while to get the hang of it, but now we, well at least I, enjoy
the process.
By Kevin Gray
CEO of GravTech Games
By Kevin Gray
CEO of GravTech Games